Wavinggirl had a small stool when she was a young girl. She
found a picture of it and asked if it was possible to make a model of it in
Second Life. This post shows you how to make the sculpted legs
using a very simple to use free tool. As a bonus, I will show you how to
make sculpts very smooth, like they have been sandpapered smooth, using another
great free tool.
This stool has all of the basic shapes that are standard Second Life shapes,
except for the legs. The legs were spun on a wood lathe. Luckily, there is a
great free lathe tool for Second Life.
In order to make the sculpted chair legs, you'll need to download
Rokuro.zip by Yuzuru
Jewell. This program makes a Lathed sculpted prim texture in .tga file format . You can just unzip the file onto your desktop and then click the
.exe and run it.
Getting the exact shape seems like it will be hard. Don't worry, it's easy with
Rokuro. You makean image fill the background of the Rokuro editing screen.
So I started with a larger, zoomed-in view of this stool leg so I could make an
accurate model of the leg. I zoomed in to the picture until one leg was
filling my screen, and saved it a a JPG file.
When you start Rokuro, you see this screen:
You now load the JPG image as a backdrop. Click View->Load Background, and
select the large leg image.
You drag the control points to make each lathe cut.
If a Shift-key is pushed and a control point is clicked, two or more control
points can be chosen.
Here is the leg half-done:
I then saved the .tga file. Different files sizes can be chosen. I
picked 128 X 128 as this is not a complex object.

Leg
Sculpt from Rokuro
If you would like to see what the leg looks like before you upload it, you can
use SculptyPaint.

Download SculptyPaint. No installation is needed. Just save the
contents of this zip on your desktop.
SculptyPaint is a very powerful, complex (and free) program. It has a
gadzillion features and an awkward user interface, but we won't care, because
we are just going to use it to Preview, Smooth, and Save the sculpt.

SculptyPaint Screen
SculptyPaint will only load a PNG file though, and it will not accept any other
file format.
Click your saved .TGA file edit it in any paint program, and save it as a PNG
graphic. Click that PNG file and drop and drag it onto the SculptyPaint program area ( where the large colored ball is). A menu
will appear:
Click the menu where it says
Load as a new Sculpt Image(.png)
Your previewed part will appear. You can click the part and drag it to look
at it from different angles
Note how the edges of the sculpted prim leg have sharp corners?Not
good for our elegant foot stool.
I
use SculptyPaint's Smooth function in almost every sculpt I make. In this case,
we'll use it to the leg look it has been sandpapered.
Click the button at the bottom of the screen labeled "
Point Tool",
then click
Smooth Sculpt, then click
Save.
The saved file can then be uploaded to Second Life.
Here is the resulting smoothed texture:
We'll also need the other bits of the small stool as images. I copy
and paste them into new files.
 |
 |
Seat Cover |
 |
leg texture |
 |
tacks |
 |
medallion |
 |
seat edge |
|
|
|
Now that we have all the textures and the sculpted legs, log into Second Life,
and upload the textures. I use the batch function to do them all at the same
time.
Our step stool will consist of 4 leg sculpts, a round stool with the edge
treatment, a thinner round piece with the tacks, 4 4 cubes for the
medallions, and a half hemisphere with leather texture for the seat.
Make the chair legs by creating an object in the edit, and change the type to
Sculpted.
Drag and Drop your smoothed texture sculpt for the chair leg onto the sculpted
texture window:
Now adjust the size of the legs to make them proportional, and add the texture
to it. I applied some shine to the texture to give it a smooth and
polished look.
Shift copy 4 legs.
Next, make the base of the chair from a cylinder prim: I made mine 0.5 X 0.5
X 0.1 meter in size
Edge this prim with the wood grain image we got from the original image.

Original edge
Repeat the image about 20 times in the texture tab, and cover all the srufaces.
Shift copy the base upwards. Change the texture to the tack texture. You
can repeat this texture 20 times.

The original
tacks
Thin this new piece to about 0.030, and also make it a tiny bit larger
than the bottom so that the tacks all appear:
Make another prim, Set to type = Sphere. This should be 0.5 X 0.5 X about
0.3 meters in size.
Color it with the leather texture we took from the original chair, and you can
add some shine to it, too, or leave it dull:

Original
color
Last step:
Make 4 cubes with the medallion texture:
Now all that remains is to assemble them into a completed foot stool.
After sliding into a stack, click all pieces, and
click the seat last.
This step means the root prim will be the seat. This is important,
because we always sit on the root prim. Then press Ctrl-L to link the parts.
Now you can sit and enjoy your first piece of furniture made with sculpted legs
Back to the Best Free Tools in Second Life and OpenSim.